dmac
dmac
 
 
               
 
 
 
 
 
Tuition and Fees
 
 
 
 
Apply Online
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
   
 
   
graduate special FX animation Course Descriptions
   
     
     
 
PROGRAM OBJECTIVE
     
The MFA program in Special Effects Animation focuses on the preparation of the artist to meet the challenges of tomorrow's academic and production institutions. Through a strong foundation in traditional visual and performance arts, students develop their digital content creation skills within a classical framework. During this program students study fine art and specia effects skills towards the terminal level of scholarship and production of original work in the field.
 
..........................................................................................


Semester 1 course descriptions  
Semester 2 course descriptions  
Semester 3 course descriptions  
Semester 4 course descriptions  
   
MFA Semester 1
     
CG 5000 3D Modeling Workshop
3 credits
Course Description & General Education Goals
 

The course reviews Maya modeling basics and examine in depth the concepts,methods, and tools of Maya polygonal modeling and NURBS (Non-uniform rational B-spline) modeling in 3D.

Students new to 3D modeling become acquainted with the basic terms of 3D modeling and components, threedimensional modeling concepts, and Maya's user interface. Based on this foundation of knowledge, students proceed to experimenting with modeling using NURBS surfaces. Applying this geometry type, students create curves and surfaces to build up their models. Meanwhile, the class provides an overview of Maya's powerful spline modeling system and introduces some important basic concepts to help students get the most out of modeling with Maya. This class also covers modeling using polygons and polygon Edit Menu items to create, edit, texture, and fine-tune polygonal models. Students are expected to accomplish a major modeling work embodying advanced 3D modeling techniques in their term projects.

 

CG 5010 3D Animation Workshop
3 credits
Course Description & General Education Goals
 

The course fully explores Maya's animation capabilities and directs students from concept understanding to hands-on experimenting through the entire process of Maya's animation operations.

Students gain a thorough understanding of all of the components of Maya's animation process and the state-of-the-art 3D computer graphics technology of its animation system.

For every topic covered by the lecture, there are corresponding in-class demonstrations to ensure that students learn to undertake the work on their own. Three projects are designed to mark the learning stages accomplished, as students are required to utilize class learning in their projects.

 

CG 5020 Video Editing & Audio for Electronic Media
3 credits
Course Description & General Education Goals
 

This course provides a solid technical and aesthetic foundation in video post-production for CG students. It concentrates on the issues of shot succession, timing, action, and sound/image relations as an aid to general postproduction skills and revisualization of computer animation. The course covers the essential elements of linear and non-linear systems, as well as general ecology of production and post-production in a rapidly changing field. Students learn to incorporate audio into various electronic media such as CD-ROM, World-Wide-Web, computer animation, and digital video. Technical issues covered include: the physical properties of sound, methods and tools of sound recording, music and audio terminology, and the use of analog and electronic musical instruments. Aesthetic issues are also considered.

The class acquaints students with concepts of layers in 2D and 3D space, tracking basic terminologies, functionalities of digital editing software's components, and processes of editing, compositing, and tracking. From this foundation, students move on to experimenting with different perspectives, creating and editing expressions, editing masks, defining parent-child relationships between layers, and animating lights and cameras. Toward the end of the course, students apply the skills acquired from the class to creating 2D, 3D and CG effects and building up their own sophisticated spaces.

 

FA 5000 Advanced Drawing & Painting Studio
3 credits
Course Description & General Education Goals
 

In this course, students study the human figure as an expression and reflection of nature. Formal analysis, in terms of visual and structural constructs of the human figure, is presented as well as the images used as media for projection and expression of human consciousness. Traditional drawing techniques of human figures in motion are emphasized in order to develop understanding of skeletal and motion mechanisms.

 

AHT 5000 History of Computer Graphics
3 credits
Course Description & General Education Goals
 

This course provides an overview of the development of computer graphics both as a design tool and a medium for artistic expression. The field's evolution is examined in depth, from the dawn of the computer age in the 1950s until the most recent advances of the early twenty-first century. Topics covered include the computer's role within the traditional fine arts, the development of stylistic groups among computer artists, the relationship of advances in hardware and software to artistic expression, and the impact of computer graphics on the evolution of contemporary design. Recent examples of computer graphics are analyzed in the context of contemporary art styles and movements, multi-media, and design. Field trips to galleries and production houses complement the lecture classes.

 

 
     
 
 
3785 North Federal Highway, Boca Raton, FL 33431 | 561.391.1148 | Toll Free 866.255.DMAC | Digital Media Arts College ©2007 Copyright
Policies and Disclosures | Accreditation, Licensure and Regulatory Approvals