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graduate special FX animation Course Descriptions
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| PROGRAM OBJECTIVE |
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The MFA program in Special Effects
Animation focuses on the preparation of
the artist to meet the challenges of
tomorrow's academic and production
institutions. Through a strong foundation
in traditional visual and performance
arts, students develop their digital content
creation skills within a classical framework.
During this program students study fine
art and specia effects skills towards the
terminal level of scholarship and production
of original work in the field. |
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| Semester 1 course descriptions |
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| Semester 2 course descriptions |
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| Semester 3 course descriptions |
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| Semester 4 course descriptions |
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CG 5000 3D Modeling Workshop |
3 credits |
| Course Description & General Education Goals |
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The course reviews Maya modeling basics
and examine in depth the concepts,methods,
and tools of Maya polygonal modeling
and NURBS (Non-uniform rational B-spline)
modeling in 3D.
Students new to 3D modeling become
acquainted with the basic terms of 3D
modeling and components, threedimensional
modeling concepts, and
Maya's user interface. Based on this
foundation of knowledge, students
proceed to experimenting with modeling
using NURBS surfaces. Applying this
geometry type, students create curves
and surfaces to build up their models.
Meanwhile, the class provides an
overview of Maya's powerful spline
modeling system and introduces some
important basic concepts to help students
get the most out of modeling with Maya.
This class also covers modeling using
polygons and polygon Edit Menu items
to create, edit, texture, and fine-tune
polygonal models. Students are expected
to accomplish a major modeling work
embodying advanced 3D modeling
techniques in their term projects.
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CG 5010 3D Animation Workshop
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3 credits |
| Course Description & General Education Goals |
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The course fully explores Maya's animation
capabilities and directs students from
concept understanding to hands-on
experimenting through the entire
process of Maya's animation operations.
Students gain a thorough understanding
of all of the components of Maya's
animation process and the state-of-the-art
3D computer graphics technology of its
animation system.
For every topic covered by the lecture, there
are corresponding in-class demonstrations
to ensure that students learn to undertake
the work on their own. Three projects
are designed to mark the learning stages
accomplished, as students are required
to utilize class learning in their projects.
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CG 5020 Video Editing & Audio for Electronic Media
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3 credits |
| Course Description & General Education Goals |
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This course provides a solid technical
and aesthetic foundation in video
post-production for CG students. It
concentrates on the issues of shot
succession, timing, action, and sound/image
relations as an aid to general postproduction
skills and revisualization of
computer animation. The course covers
the essential elements of linear and
non-linear systems, as well as general
ecology of production and post-production
in a rapidly changing field. Students learn
to incorporate audio into various electronic
media such as CD-ROM, World-Wide-Web,
computer animation, and digital video.
Technical issues covered include: the
physical properties of sound, methods
and tools of sound recording, music and
audio terminology, and the use of analog
and electronic musical instruments.
Aesthetic issues are also considered.
The class acquaints students with concepts
of layers in 2D and 3D space, tracking
basic terminologies, functionalities of
digital editing software's components,
and processes of editing, compositing,
and tracking. From this foundation, students
move on to experimenting with different
perspectives, creating and editing
expressions, editing masks, defining
parent-child relationships between layers,
and animating lights and cameras.
Toward the end of the course, students
apply the skills acquired from the class
to creating 2D, 3D and CG effects and
building up their own sophisticated spaces.
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FA 5000 Advanced Drawing & Painting Studio
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3 credits |
| Course Description & General Education Goals |
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In this course, students study the human
figure as an expression and reflection of
nature. Formal analysis, in terms of visual
and structural constructs of the human
figure, is presented as well as the
images used as media for projection and
expression of human consciousness.
Traditional drawing techniques of human
figures in motion are emphasized in
order to develop understanding of skeletal
and motion mechanisms.
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AHT 5000 History of Computer Graphics
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3 credits |
| Course Description & General Education Goals |
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This course provides an overview of the
development of computer graphics both
as a design tool and a medium for artistic
expression. The field's evolution is examined
in depth, from the dawn of the computer
age in the 1950s until the most recent
advances of the early twenty-first century.
Topics covered include the computer's
role within the traditional fine arts, the
development of stylistic groups among
computer artists, the relationship of
advances in hardware and software to
artistic expression, and the impact of
computer graphics on the evolution of
contemporary design. Recent examples
of computer graphics are analyzed in
the context of contemporary art styles
and movements, multi-media, and design.
Field trips to galleries and production
houses complement the lecture classes.
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